Anticipation

Jaden McGrath         10/18/18

Anticipation is known as the second principal of animation. Anticipation is when something or someone moves before performing a complete action. For example, when a character is about to deliver a punch, that character might move it's arm back so that the punch looks like it has more power behind it. That right there is anticipation. To apply it to the first principal of animation which is squash and stretch, when someone is about to jump up, anticipation can be used by making the legs of a person move down right before jumping to make it look like the bounce has a bigger impact. Another example is when someone is about to hit a baseball with a baseball bat. Before the person swings the bat and arms move a little bit back before zooming forward to hit the ball.

Just like squash and stretch, anticipation can not only be used for arms and legs but could also be used for other parts of a thing or person. An example is making a character's head turn to look at something. Just before turning, the head jolts back for a millisecond which adds more of a realistic feel. Without the anticipation, the head turn would look bland and really mechanical. Anticipation can also be used on a character's eyes. As the head turns, the character's eyes could blink which adds more life into your animation. Another good example of anticipation being used on a character is when the heel on someone's foot pressing down on the ground before that character takes a step forward.

Anticipation can help show the storage of energy or build up before a physical action to make it feel more lively and real. To make anticipation look good, you need to make sure that your timing, velocity, and broadness work in sync with the action. If not, the action will look extremely off weird and unnatural. Superhero animations like to use anticipation probably the most. To make a superhero look like it's more superhuman, the go to direction is to make it appear faster. The superhero's movement looks more fluent and believable when used with proper anticipation.


I really enjoyed reading that article about anticipation. I found it to be very informative and descriptive about the second principal of animation. I learned that anticipation could be used to make character's eyes blink. Until i found that out, I thought that anticipation could only be used on a character's body parts like arms, legs, and head. Just like the squash and stretch article, I really can't disagree with the article because of how accurate and descriptive it is on the topic and the examples it gives for anticipation.

I have a few questions about anticipation and how it is used. Like can anticipation be used on the mouth as well as the eyes? How much anticipation can be used before there is too much of it? And finally is there any parts of a character that cannot use anticipation? Other than those, I don't have any questions about the topic.  This topic is very relevant and important to the field of animation and digital media because it makes a character's actions be more believable. Without anticipation, the actions of a character look to lifeless and mechanical.

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