Squash and Stretch
Jaden McGrath 10/12/18
Squash and stretch is the first of twelve basic principals of animation. The concept of squash and stretch is that to add more reality, when something or someone moves or collides with something like the ground, it squashes itself down and and then stretches itself back up making a sort of bouncing motion. A perfect example of this is when a bouncy ball hits the ground and bounces back up. Another example is when someone is jumping or bouncing up and down. When the legs hit the ground, the bend to make it gain momentum before restoring itself to make the jumping look a whole lot more realistic.
But squash and stretch just isn't for jumping and bouncing. You see, squash and stretch can be used for other bodily movements like facial expressions. The eyes can also squint or squash and then shoot back up or stretch to create a surprised or excited expression. Or to add emphasis on the expressions, the head can also go through squash and stretch. S+S doesn't have to apply to the whole drawing, just the part that needs to look like it's moving so it looks more real. Although using squash and stretch can be useful for some things, overdoing on a drawing can lead to issues. In fact, overdoing squash and stretch is one of the biggest mistakes beginning animators make. If used too much, your character or object starts to lose it's believability and reality as it would broken off. It's also important that as the object squashes and stretches it doesn't look like it's growing in size and scale. You can keep it from doing so by maintaining volume.
In conclusion, squash and stretch can be really useful in your drawing if used correctly and in just the right amount. It allows to add some believability and realism to your object and character whether its used for movement of expressions. It can also be used when a character is jumping or when a bouncy ball bounces up and down. It is the first of twelve wonderful principals of animation that i would to learn even more about in the future.
I really like this article because it gets down to the nitty gritty about the topic of squash and stretch. I also like the examples it gives both the tigger artwork and the 3-D character movement. I also appreciate that it gives details of how to use the technique efficiently. This article acting made me learn about maintaining volume and how to keep an object from looking like it was growing in size as it squashed and stretched. This is relevant and important to the entire field of digital media because like i said before, if you have an object that needs emphasis of movement like bouncing or making an exaggerated facial or bodily expression, it makes it look more realistic.
I completely agree with what was said in the article but then again, why wouldn't I? Its a factual article that details the use and effects of the first of the twelve principals of animation. There isn't anything to disagree with. As for questions, I do have just two. Like how much squash and stretch is allowed before it begins to look broken off? And can any part of the object or character use squash and stretch? Other than those, I have no further questions on this heavily detailed and educational article.
Squash and stretch is the first of twelve basic principals of animation. The concept of squash and stretch is that to add more reality, when something or someone moves or collides with something like the ground, it squashes itself down and and then stretches itself back up making a sort of bouncing motion. A perfect example of this is when a bouncy ball hits the ground and bounces back up. Another example is when someone is jumping or bouncing up and down. When the legs hit the ground, the bend to make it gain momentum before restoring itself to make the jumping look a whole lot more realistic.
But squash and stretch just isn't for jumping and bouncing. You see, squash and stretch can be used for other bodily movements like facial expressions. The eyes can also squint or squash and then shoot back up or stretch to create a surprised or excited expression. Or to add emphasis on the expressions, the head can also go through squash and stretch. S+S doesn't have to apply to the whole drawing, just the part that needs to look like it's moving so it looks more real. Although using squash and stretch can be useful for some things, overdoing on a drawing can lead to issues. In fact, overdoing squash and stretch is one of the biggest mistakes beginning animators make. If used too much, your character or object starts to lose it's believability and reality as it would broken off. It's also important that as the object squashes and stretches it doesn't look like it's growing in size and scale. You can keep it from doing so by maintaining volume.
In conclusion, squash and stretch can be really useful in your drawing if used correctly and in just the right amount. It allows to add some believability and realism to your object and character whether its used for movement of expressions. It can also be used when a character is jumping or when a bouncy ball bounces up and down. It is the first of twelve wonderful principals of animation that i would to learn even more about in the future.
I really like this article because it gets down to the nitty gritty about the topic of squash and stretch. I also like the examples it gives both the tigger artwork and the 3-D character movement. I also appreciate that it gives details of how to use the technique efficiently. This article acting made me learn about maintaining volume and how to keep an object from looking like it was growing in size as it squashed and stretched. This is relevant and important to the entire field of digital media because like i said before, if you have an object that needs emphasis of movement like bouncing or making an exaggerated facial or bodily expression, it makes it look more realistic.
I completely agree with what was said in the article but then again, why wouldn't I? Its a factual article that details the use and effects of the first of the twelve principals of animation. There isn't anything to disagree with. As for questions, I do have just two. Like how much squash and stretch is allowed before it begins to look broken off? And can any part of the object or character use squash and stretch? Other than those, I have no further questions on this heavily detailed and educational article.
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