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Showing posts from October, 2018

Anticipation

Jaden McGrath         10/18/18 Anticipation is known as the second principal of animation. Anticipation is when something or someone moves before performing a complete action. For example, when a character is about to deliver a punch, that character might move it's arm back so that the punch looks like it has more power behind it. That right there is anticipation. To apply it to the first principal of animation which is squash and stretch, when someone is about to jump up, anticipation can be used by making the legs of a person move down right before jumping to make it look like the bounce has a bigger impact. Another example is when someone is about to hit a baseball with a baseball bat. Before the person swings the bat and arms move a little bit back before zooming forward to hit the ball. Just like squash and stretch, anticipation can not only be used for arms and legs but could also be used for other parts of a thing or person. An example is making a cha...

Week Report #3

Jaden McGrath      10/18/18 This week in my animation class here at BOCES, we finally started a subject I was really excited about which is animating on people. We are current working on how we can it make it look like an animated character is walking in a loop. Although it was really cool to work on, there were a few things that angered me. Those things would be working on making the legs move and coloring the character so it didn't look like parts of his body were fused together. What made me happy however was designing the facial features on my character and on the moving background objects. Now that we have started animating people, I would really like to learn how to make individual parts move like eyeballs, fingers, mouth, etc. https://comicbook.com/horror/2018/10/17/halloween-movie-reviews/ It's been 40 years since the original Halloween film introduced the world to one of Hollywood's most famous horror movie villains, Michael Myers. Halloween would go on to s...

Squash and Stretch

Jaden McGrath            10/12/18 Squash and stretch is the first of twelve basic principals of animation. The concept of squash and stretch is that to add more reality, when something or someone moves or collides with something like the ground, it squashes itself down and and then stretches itself back up making a sort of bouncing motion. A perfect example of this is when a bouncy ball hits the ground and bounces back up. Another example is when someone is jumping or bouncing up and down. When the legs hit the ground, the bend to make it gain momentum before restoring itself to make the jumping look a whole lot more realistic. But squash and stretch just isn't for jumping and bouncing. You see, squash and stretch can be used for other bodily movements like facial expressions. The eyes can also squint or squash and then shoot back up or stretch to create a surprised or excited expression. Or to add emphasis on the expressions, the head can also go throu...

Week Report #2

Jaden McGrath    10/11/18 This week in my animation class, we started to work with more fluent movement like comparing the drops and bounces of a bowling ball and balloon or how a squirrel's tail or just a tail in general moves. I still want to learn how to animate a person but i don't have to wait long for that since we are starting on that next week. The one thing that frustrated me this week is honestly making a tail move fluently and not look choppy. That's why I'm not too proud at my first attempt at this with a wolf's tail moving. But the second time i did it with the ball with a tail project honestly made me happy. I'm really proud of how that came out. https://www.ign.com/articles/2018/10/09/telltales-walking-dead-the-final-season-will-get-its-ending-through-robert-kirkmans-skybound It has been a rollercoaster for fans of the popular Walking Dead series released by Telltale Games. To which I am a fan of the series as well. The game started it's...