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Showing posts from November, 2018

Slow In and Slow Out

Jaden McGrath      11/30/18 The next step in the twelve principles of animation which is known as slow in and slow out. Slow in and slow out is the tendency of something resting or moving in a progressive way. This principle tells us that if a object is moving after stopping, that the spacing of that object should progressively increase until it starts going at the proper speed. Spacing is the movement from frame to frame. If you put in a logical sequence of animated drawings in pegs and turn on the bottom lights, the drawings will be superimposed with each other. The space between the parts of the animated drawing shows the movement. The bigger the spacing, the larger the movement will be. Back in hand-drawn animations early days, even spacing was commonly used which gives you the same effect as linear tangents in Maya. It always made the movement look abrupt, and then smooth, and just overall mechanically unnatural and weird if there is no slow in or slow out. Addin...

Week Report #6

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Jaden McGrath      11/30/18 This week in my animation class in BOCES, I continued to work on my 11 second club (a.k.a Lip Sync) project. In fact, I was actually able to finish it and I am honestly proud of how it turned out. I mean it was a bit stressful to complete with having to match the mouth to the words the characters were saying but I enjoyed drawing the characters and the backgrounds. The next thing I would like to learn is the next project we are doing with is 3-D animation. https://www.gamespot.com/articles/spider-man-into-the-spider-verse-2018-movie-review/1100-6463503/ In just two weeks, Sony Picture Animation will release their newest animated feature, "Spider-Man: Into the Spider-Verse". In this film, instead of focusing on the most popular version of Spider-Man Peter Parker, it will be focusing on an alternate version of the character named Miles Morales (voiced by Shamiek Moore). Although Peter Parker (voiced by Jake Johnson) is in the movie, it will...

Facial Animation

Jaden McGrath      11/16/18 When designing a character, it's one thing to draw the character out, give them detail, or even animate parts like their head, neck, arms or legs. But if you really want to add something detailed or special to the character, then facial animation and lip sync can be very useful. The expressions on a character's face can reveal to the viewer what the character is feeling whether they're sad, happy, scared, angry, etc. They could react to either a physical thing or even a mental/emotional thing like something blowing up in front of them or feeling a sudden feeling of happiness or love. This could be accomplished with simple rigs and very specific character design because presentation and timing is key to facial expressions. Combining subtlety and clarity could lead to a very successful performance of your character. The brain runs on input and output just like a computer does. Input is anything can affect one of more of a character's five s...

Week Report #5

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Jaden McGrath       11/16/18 This week in my animation class we are really getting into lip syncing our characters. First we did a lip sync practice with the audio from Game of Thrones and once that was finished along with a quick arm practice test, we began starting with an actual lip sync project using the audio from Parks and Recreation. The only real thing that irritated me a bit was making the arm in my arm test project. But working on the mouth movements on the lip sync practice were actually fun to make and I hope it's just as fun to work on in the actual project. The next thing I want to learn on how to make a whole character move at the same time like arm movement, leg movement, lip sync, etc. And I also want to learn how to make 3-D animation which luckily is the next thing we are doing right after our lip sync project is done. https://www.nytimes.com/2018/11/12/obituaries/stan-lee-dead.html I would like to take a moment to talk about this because when...

Follow-through and Overlapping Action

Jaden McGrath         11/1/18 The fifth principal of animation is something known as follow-through and overlapping action. This principal of animation takes notes from Sir Isaac Newton's law of motion which i've paraphrased, "Every object that's at rest will stay at rest and every object in motion will stay in motion until a stronger force influences a resting object to move or a moving object to stop." One of the biggest examples of follow-through and overlapping action is when a car is accelerating at a very fast pace. When the car moves fast, your body wants to keep itself in place by sinking back in your seat until the car eventually decreases in speed just as fast which causes your body to fling forward a bit. This principal is definitely needed because without it, your animation will look stiff and just overall unnatural. Overlapping action is what makes your animation have a natural look and feel which is something you definitely need. It provides yo...

Week Report #4

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Jaden McGrath        11/1/18 This week in my animation class, we have been finishing up our flour sack project and are about to start on our lip sync projects. A project that I am really excited to start working on. The one thing I really wanted to in this class is bring a character to life by making it move and talk. So far I know how to make a character walk and I'm really want to learn more. The only thing that upset me this week was having to draw, delete, and then redraw frames of my flour sack over and over again to make sure that it didn't look crappy. But one thing that made me happy this week was getting to work on concept designs of the characters for my lip sync project coming up. https://screenrant.com/grinch-2018-movie-billboards-los-angeles/ With just one week before the film's release, Illumination's The Grinch has taken it's off screen marketing into full affect. Most of it with things we usually would expect from something like the Deadpool mo...