Slow In and Slow Out
Jaden McGrath 11/30/18 The next step in the twelve principles of animation which is known as slow in and slow out. Slow in and slow out is the tendency of something resting or moving in a progressive way. This principle tells us that if a object is moving after stopping, that the spacing of that object should progressively increase until it starts going at the proper speed. Spacing is the movement from frame to frame. If you put in a logical sequence of animated drawings in pegs and turn on the bottom lights, the drawings will be superimposed with each other. The space between the parts of the animated drawing shows the movement. The bigger the spacing, the larger the movement will be. Back in hand-drawn animations early days, even spacing was commonly used which gives you the same effect as linear tangents in Maya. It always made the movement look abrupt, and then smooth, and just overall mechanically unnatural and weird if there is no slow in or slow out. Addin...